Tuesday, 30 December 2008
Big Night Out (Epilogue)
Saturday, 20 December 2008
'River Walk'
'Christmas Morning'
Sunday, 14 December 2008
'Nativity'
Thursday, 11 December 2008
'Something Missing'
Sunday, 7 December 2008
'A Fun-Filled Year In Finance!'
Friday, 5 December 2008
What The Hell?
Objects can be whatever size you choose, whatever dimensions. Unless you are a design genius you tend to buy or crib a lot of the more complex ones already built. But you can fashion some from the basic cubes and spheres which come with Daz. Objects can also be placed anywhere you want, one factor making the process tricky. Gravity and solidity have no meaning in this universe. If you aren't careful you get a chair sticking through the floor or hovering half a foot above it. The simpler objects are, in themselves, static. Others are made up of separate parts which can also be manipulated. Perhaps the most complex, and also the starting point of many images, is the human body.
It is remarkably difficult to get him to lose all that stiffness, to adopt a posture at all natural. If you want him to, say, hold a mobile phone then you have to place it exactly right in his palm, get all his fingers curved so they are touching the phone without actually shoved into it. Then swing his shoulder and forearm up so the phone is somewhere near his head, a surprisingly tricky task. Then figure out what his other arm, the one not really doing anything, should look like. It isn't drawing properly. It is much easier. But you have to learn some of the same skills to turn a vague idea inside your head into a precise image. And along the way, rather a lot of different parts of the body. I now know what a lacrimal is, for example, and that there really are more muscles in the arm than there needs to be.
Finally, when you have all the objects positioned perfectly, when they are all coloured in right, when the camera angle is correct and the lights are gleaming... You hit Render. This turns the three dimensional model into a two dimensional image. More importantly, into a file which can be read quickly by any other computer in the world, rather than the 0.0001% which also have Daz installed. Or even something which can be printed out, if you are feeling quaint.
Thursday, 4 December 2008
'Recovering From (This Week's) Seizure'
Sunday, 30 November 2008
Origins
Of course, in the era of Young – or nowadays, not so Young – British Artists, this shouldn't have mattered too much. Perhaps Damien Hurst or Tracy Emin can't sketch anything more sophisticated than a sun with a smiley face either, and this has never slowed them down. However, these were never the people who inspired me. I have never wanted to pickle sharks or fill houses with concrete, except for laughs. I was always drawn to the serious realists. Caravaggio, Manet, Rembrandt, Hopper, with their pitiless, often cruel depictions of alienation, pride and suffering. Put a mirror to the world, never mind whether or not it enjoys the experience. There was just the small drawback that I couldn't build the mirror.
So, as tends to be my response to any problem nowadays, I turned to computers and the internet. For some time I was aware of three dimensional modelling programs, where the software does most of the serious work and you are left free to tinker around. Or, to put it slightly more charitably, you provide the inspiration and your computer the perspiration. The brand leader is called, rather aptly, Poser. It costs a hilarious amount of money. I was trying to work out how to justify a purchase to my bank balance and soul when I stumbled across a cut-price version called Daz Studio. So cut-price, in fact, that the basic software is free.
This is of course a cunning marketing ploy rather than an act of benevolence by Daz. You end up buying so many add-ons and appliances to get that software to do anything whatsoever that the eventual spend is itself fairly hilarious. But you can't the stuff with you, I suppose. And now I can claim to have one more string on my creative bow. I can study a Brueghel and plan how to rip him off. I can pretend to be an artist.
Saturday, 29 November 2008
'Artist and Easel Circa 2007'
A fun one to create. Just a shame I didn't spend as much time on lighting and background as I did on the props. The juvenile clutter was inspired by my brother-in-law's computer room; he even has a framed map of Middle Earth on his walls. This and other details mark a start of a serious messing about with textures. The Sonic Youth poster was modified from a pirate map model; the Wallace & Grommit mouse map built from scratch. The image on the computer was a screen dump taken from Daz Studio, using the god-awful fairy models you get free with the software. It was supposed to be a parody of the many, many fairy images which clutter up sites like Renderosity. Though most of those artists, unlike myself at this stage, know how to use lighting effectively.
Friday, 28 November 2008
'Hoopoos Spotted At Blackmarsh Reserve'
Sunday, 23 November 2008
'Meantime'
Friday, 21 November 2008
The First One
It's a split screen thing, in case that isn't obvious. Two images done seperately and then welded together. The slightly obvious meaning is a bright, happy mother chattering over the mobile to her gloomy daughter, who isn't listening. The theme is alienation, of course, but I think we can say it's been done better elsewhere. It was, if nothing else, good practice.